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Last week I reviewed a game called Hovertanks. I was impressed by the fully rotating 3d play field (wich is a good accomplishment for a flash game) but mentioned the game was pretty choppy due to low framerates.
The art in this game isn’t too bad, but like hovertanks lacks any detail on the ground. Edmund McMillen lends some last minute art to the game due to the original artist bailing out just 2 days before x-mas. But given the crunch time, you’ll notice the art isn’t what it WOULD have been had the award winning designer had a bit more time. The sound effects are pretty minimal but mostly fitting, and the music is nice and wintery. Normally I would complain about there being only one music track, but you will get bored of the game before you get annoyed by the music. As I mentioned earlier, the gameplay is sorely lacking. It seems without a game designer directing the development, Florian Himsl (aka Komix, programmer on Triachnid and Blockhead) has a hard time taking an engine and making it into a real game. The 3d play field and the camera rotation works perfectly, but the movement of the characters is extremely slow. The battle mode had 2 characters (Santa and Jesus) racing to snowball each other’s snowman. Basically it’s like a race… whoever gets to the snowman first and shoots a snowball wins. And then there is the race mode. If they replaced the Santa and Jesus sprites with 2 snails, it might not be so bad, but somehow the cpu player can actually go a bit faster then you can. I don’t know if this is just buginess or if there are some controls to speed up that aren’t mentioned in the instructions. The speed isn’t the only failure in this game. When you shoot a snowball, you can’t see it. I’m not even sure that I’m even shooting ANYTHING half the time. Once again I just can’t believe that this is the same kid that programmed Triachnid. Between this game and Blockhead I am seriously starting to question Komix’s programming ability, and wondering if the parts of his games that do work well may not be borrowed source code from open-source flash demos. Before any of you indy-game fanboys try starting shit with Komix, I want to say on the record that I don’t see anything wrong with using open source code at all. When I got started, I learned a ton from some of the old flash samples on flashkit. I even made some open-source engines myself back in the day that a ton of people used. I’m just disapointed by these latest games from Komix after all the great things I had heard about him. Maybe next time….
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December 28th, 2006 at 4:22 pm
You see the snowballs very well in the first person view…
I do not use any code which i didn’t write myselfe…any btw, where woudl you find that kinda code?? the site there just got the regular crap, and was btw copied out of some java games. (at least the physics thing)
I did this game in 10-15 days. and I was to lazzy to invent some good gameplay, so sorry. I jsut wanted to get it over to be free to work on Tri-achnid again. (Yeah, there is way more to come)
btw, I didn’t liked the gameplay of any of your games.
Komix
December 28th, 2006 at 9:58 pm
Its called a “review” Komix.. quite being a faggot and take some constructive critisim.
December 29th, 2006 at 2:26 am
I don’t really see where I am beeing a faggot..
–>I give infos on the gameplay
–>I say that your insulting me to borrow open source, is wrong
–>I say sorry for the little effort, I spent with that game
–>and I review all psychogoldfish games
What’s your problem?
And I don’t see where that review should contain constructive critisim…
but ok, this is about my last visit to this bad jayisgames copy site, write your shit or not, I don’t care anymore.
December 29th, 2006 at 8:56 am
you’re a faggot because the game was gay.. and instead of taking it like a man, you’re sucking it like a pussy.
instead of writing me a book about how cool you are, why dont you just fix that wackass game of yours..
the game barely has over a 2 on NG.. you cant be saying WE ARE ALL WRONG..
face it.. your game sucked..
Fix it or shut the fuck up.
March 2nd, 2007 at 9:52 am
[…] Rings and Sticks - Posted by Psycho Goldfish In the past I’ve been rather critical of developer Florian Himsl, better known as Komix, for producing some lackluster games since his breakthrough success with Triachnid. […]