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The art in this game is designed to look low-poly 3D. It’s not detailed in any way, and the animation is pretty minimal, but this simplified approach is rather quite pleasing, much like Apple’s design approach in their hardware. The sound also has a simplistic elegance. The buttons, objects and footsteps are all fitting, and the music has been bypassed for more of an eerie ambiance. That, mixed with the minimal level art, draws you into a void-like atmosphere that you really do want to escape from. The gameplay is very easy to pick up. All you do is click where you want to walk, click on things you want to use, and…well… that’s about it! But if you aren’t too bright, the first few levels will tell you exactly how to click on stuff. There is some degree of frustration in the collision. A lot of the time if you are near a wall or edge, and you click to walk in a straight line, your block-man won’t move. Kind of like guiding a fat, blind man with no arms, through a narrow hallway, only not nearly as funny. It’s a minor annoyance most of the time, and you just need to click a little closer to get unstuck. If you aren’t the brightest crayon in the box, there is a save feature so you can spend as long as you need figuring out each level, and you can always pick up where you stopped at any time. [ Play Gateway ]
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January 20th, 2007 at 2:11 pm
easy puzzles
April 9th, 2007 at 1:06 pm
[...] Gateway 2 - Posted by Psycho Goldfish It’s not an uncommon thing for me to ask for things only to be left with nothing, withering away in a pool of liquor and disappointment. But when I reviewed an amazing game called Gateway and asked for more, I was granted my request! [...]