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![]() Since the dawn of video-games, one genre has remained true over the years. Side-scrolling shooters have evolved from the days of Defender, to fully immersive adventures like Gradius and R-Type. Drakojan Skies picks up the torch and keeps the genre flying in the RIGHT direction. (See what I did there? ‘Cuz you fly right… hello… is this thing on?) The visuals in this game are outstanding. The variety and detail in the spacehips alone is amazing, as are the weapon effect. What really took my breath away was the rendering and interaction of the levels themselves. There’s so many fine touches in the presentation. Buildings explode as you pass them, while the city in the background is alight with fire. Particles fall as giant robots walk on the ceiling before crashing through to attack. You just have to see it to take it all in. The awesome gameplay is what seals the hat-trick. Sure, you pretty much just move around the screen and shoot, but between the fact you can use a variety of ships, the ability to use (and upgrade) multiple weapons, and the way the environment itself interacts with the gameplay, it feels like you are actually in the middle of a war. You aren’t even flying solo a lot of the time, you see (and try to protect) friendly mechs and vehicles in a few of the levels, and the fact there is actually a well-written story throughout the game makes it that much more immersive. With oldschool gameplay, and modern presentation and storytelling, this game should appeal to anyone with a pulse. The bar for web-games has been raised again.
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January 30th, 2007 at 1:10 am
What I love about it is the game has absolutely astonishing graphics without any lag.
Quoted from OmegaDragon3000
“Hi! What I do is:
- All enemies and bosses are .gif files with up to 16-32 colors. (sometimes more, depending on their detail). Backgrounds are low quality .jpegs
- Everything else, like lasers, explosions, debris… All the things which clutter the screen, are done with flash so that their quality is changeable when you toggle it.
The more ‘flash’ objects there are, the more lag there is likely to be. Use raster graphics more often in that case (jpegs, gifs, etc) since they seem to be unaffected by lag.”
I would love to play this game on the DS or something. It is sweet.
February 17th, 2007 at 11:50 am
How to rate here?
I wouldnt give more than 5 to this pretty average work…