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Welcome to another edition of Weekday Escape. This week I’m going to highlight a trio of escape games that, while not quite exemplary enough to warrant a full review, are nonetheless well-done and entertaining. So, enjoy this triple treat! See you again next week, same time, same channel. Bookmark this page on Digg, Kinja, FURL, Redit & other sites
Ninja Kiwi have a sense for a great concept, and the courage to follow through on their own silly impulses. “Monkey Pops Balloons with Darts” is a fantastic tag line, and so is “Robot Smashes Pianos with Shovel”. While most game-makers bend over backwards to create a consistent, recognizable environment (even when that environment is completely abstract), it’s refreshing to play a game fueled by pure whimsy as you will see in Robomaro. Bookmark this page on Digg, Kinja, FURL, Redit & other sites
Now it’s time to make bricks disappear if they group in a 2×2 square. Read part 1 and 2 if you did not already. It’s not difficult to check if bricks form a 2×2 square… and it’s not difficult to remove them from the stage. The tricky part is making bricks fill the empty spaces left by disappeared bricks and managing combos (fallen bricks can make another 2×2 square, generating more falling bricks, and so on). I preferred not to have an Here it is the actionscript: ACTIONSCRIPT:
And this is the result: Now wait for the next step to handle timing events. Bookmark this page on Digg, Kinja, FURL, Redit & other sites
Today WordPress.org team released version 2.6 with these notes:
If you are the kind of blogger that waits for others to install latest releases before upgrading his own blog… well, I installed it and everything is working great. You can check new features in this video: I am finding really useful theme previews, because I am going to revamp the theme and keep new look secret until it’s finished. Have no fear and install it. Bookmark this page on Digg, Kinja, FURL, Redit & other sites
Gigolo Assassin is a new point-and-click adventure from Mediatonic and created for Adult Swim. In this first installment of a three part series, you must guide your gigolo (I named mine Bruce Digelow) through an isolated tropical island in order to put a stop to the sinister goings on of one Alana Lamia. In so doing you will meet an assortment of unique (and decidedly non-unique) characters as well as solve item based puzzles much along the same vein as the old Sierra and Lucas Arts point-and-click adventures. Bookmark this page on Digg, Kinja, FURL, Redit & other sites
Any avid Jay is Games reader will have, at one point or another, paid a visit to game hosting site Kongregate. The site features hundreds of developers, and has a veritable smorgasbord of games. But until now, the folks behind Kongregate had not created a game of their own. Finally, after months of development and a lengthy private beta, the site has thrown its proverbial hat into the ring with Kongai. Bookmark this page on Digg, Kinja, FURL, Redit & other sites
In the 1st part I showed you how to make a deflection engine starting from an old tutorial, now it’s time to let the player draw walls. The idea comes from Srdjan Susnic, a reader who runs the blog Ask For Game Task. The main task Srdjan accomplished was to add a mouse control so a player can draw lines from which the ball will bounce. After collision between the ball and a line drawn by mouse, that line must be removed The code is clear and well commented, but it seems to suffer a bug if the player just clicks the mouse without drawing. It’s just a minor issue I fixed in a moment, and if you already read the original post, I just added the control if the player drew a line when he releases the mouse button with Anyway, this is the actionscript: ACTIONSCRIPT:
And this is the result: Now you can draw lines with the mouse and the only thing we need in order to have a complete game engine is handling the exit. Any idea? Download the source code and play. Bookmark this page on Digg, Kinja, FURL, Redit & other sites
You know Flash content is invisible to search engines. In order to have your Flash page (or game) indexed, you have to create an HTML page with some keywords, and pray. Until yesterday. Today, something is changing in Search Engines Optimization (SEO) techniques. Look what Google and Adobe have to say From Adobe Adobe is providing optimized Adobe Flash Player technology to Google and Yahoo! to enhance search engine indexing of the Flash file format (SWF) and uncover information that is currently undiscoverable by search engines. This will provide more relevant automatic search rankings of the millions of dynamic content that run in Adobe Flash Player. Without additional changes to content, developers can continue to provide experiences that are possible only with Adobe Flash technology without the trade-off of a loss in search indexing. It will also positively affect the Search Engine Optimization community, which will develop best practices for building content utilizing Adobe Flash technologies, and enhance the ability to find and monetize SWF content. Source: SWF searchability FAQ From Google Q: What do I need to do to get Google to index the text in my Flash files? That said, you should be aware that Google is now able to see the text that appears to visitors of your website. If you prefer Google to ignore your less informative content, such as a “copyright” or “loading” message, consider replacing the text within an image, which will make it effectively invisible to us. Source: Improved Flash indexing How can I get benefits from that? If a successful SWF file will link to some external sites, maybe this will affect PageRank or at least help sites ranking. A link to a sponsor in a successful game probably will get more valuable, and maybe people that look for your game will be able to find it in the official page and not in one portal with better ranking than your one. Just rambling of course, but I am very very interested in it… Bookmark this page on Digg, Kinja, FURL, Redit & other sites
PictoWords is a casual word game similar to a rebus puzzle — you know the ones, in which you form a word or phrase from pictures and letters. Each round you’re offered a selection of square picture tiles, round letter tiles, and a few hints in case you get stuck. It’s your job to fill in as many words as you can using both pictures and letters. It’s a slightly quirky but very challenging word game that stretches both sides of your brain. Bookmark this page on Digg, Kinja, FURL, Redit & other sites
Even if you think Boomshine is fine just as it is, you’ll want to check out Linkaball from UK developer OMGames. Rather than attempt the futile task of beating Boomshine at its own game, Linkaball takes the gameplay in a new direction, with a new collision mechanic as well as activating power-ups and a repellent force-field. Bookmark this page on Digg, Kinja, FURL, Redit & other sites |
